Panda Pop
F2P Bubble Popper
Text REFRESH
Worked with my UX Lead to come up with a colorful new text style to replace the old in game fly-up text.
Re-designed text on the left, and example of implementation on the right
Pre-Game/Post-game Difficulty update
The goal was to update the old “hard mode” and “super hard mode” pop-ups with something that felt more contemporary based on current game trends without changing too much of the UI. I mocked-up the pre-game and post-game screens and presented them to the art, design and game dev teams.
Hard and Super Hard Mode and Level Clear Pop-Up’s
1st, 2nd and 3rd try Feature
The feature is to notify players of which try attempt the player was at and rewarding them based on if they won of their first try.
I designed the Try Attempt button that is situated on the pre-game screen, the pre-reward screen, the post-game reward screens and helped with the FTUE screen.
1st, 2nd and 3rd try pre-game, info pop-up, in-game pop-up and reward screens
Happy Hour Feature
This feature was a way to help players get multipliers on the keys they get to unlock Panda Pups.
This was my first feature, I mostly worked on the planning, art, designed the UI add-on’s like the party hat, confetti, balloons and additional UI frames.
Event pop-up, Icon with Bonus applied, Pre-Game screen, Panda Rescue Pop-up with bonus applied
Booster and timed booster update
This feature implemented a new Booster design and introduced Timed Boosters to the game.
My contributions were updating the booster icon, updating the active state, creating the standalone Timed Booster banner and the active state for the timed booster.
I as well worked on the flow and FTUE for getting a new Booster and as well the Booster Info screen.
FTUE New Booster Pop-up, Pre-Game Pop-up with New Booster Buttons,
the Booster Info Pop-up, and Pre-Game Pop-up with Timed Boosters Activated.
Secret Chambers
The “Doors of Discovery” also known as Secret Chambers, was extra level content based in Panda World. These levels were meant to be extra challenging and where only available for a limited time. Secret Chambers was themed around the idea of glancing into the life of one of the Mama Panda’s Panda Pups many rooms.
My portion of this was supporting my UX Lead and creating UI art, creating mock-ups and some flow sequencing.
Flow above showing quick way of accessing Secret Chambers via the Main Menu.
CRM Pop-ups
I was given the task to build some Pop-up ads for the Game with provided art. I created the frames and designed the ads to be fun and exciting.
In Game Sales Advertisements
Panda Pass
A Seasonal Pass, that rewards players for playing. Responsible for overall design template,UI art and flow of Season Pass.
Player’s start with the Free Pass unlocked at the start. Players can opt into the Premium side by purchasing the Panda Pass.
Players can tap on Reward Chests to view Prizes on both tracks.
Once the Player completes the Season Pass, the Bonus Bank will be available to them.
Any Season Pass token’s will be converted to money at the end of the Season.
Badboon’s Labyrinth
Bonus game where the player plays a game of chance while winning prizes, boosters and currency.
I worked on the UX flow, art direction and UI art
Example of the Token Store flow. Players start the challenge with a free Token.
If a Player runs out or uses their free daily Token, Player can acquire one via the Token Store in the mini-game.