Alphonso Orozco
User interface - Artist & Designer
www.alphonsoorozco.com | linkedin.com/in/alphonsoorozco
Skills
User Interface Design | User Interface Art | Wire Framing | Implementation | Graphic Design | Marketing | Storyboarding | Illustration |
Motion Graphics | Video Editing
Software
Unity | Photoshop | After Effects | Adobe Illustrator | Clip Studio Paint | Proto.io
Profesional Experience
Cat Daddy Games, Kirkland, WA 2003 - Current
UI Tech Artist
Double Down Interactive, Seattle, WA 2021 – 2023
Senior User Interface Designer
Worked closely with Art Manager, UX designers, Game Designers and Product to create rich, high-fidelity User Interface Art and Game Assets for upcoming mobile games. Responsibilities also include, Game Logo creation and roughing out / concepting game art for new game ideas and pitches.
Jam City, San Francisco, CA 2020 – 2021
User Interface / User Experience Artist
Collaborated with Product, Design, Art leads, Engineers and UI/UX lead designers to create feature art and iconography for new refresh in-game art. Collaborate with Product and Design to create Wireframes and Flows for new features and updates to Panda Pop. Other duties include, storyboarding and creating in-game CRM pop-ups for Product and Marketing.
Big Fish Games, Seattle, WA 2014 – 2020
User Interface Artist
Collaborated closely with UI Manager, Art Director and Engineers to create features, UI elements, Iconography, and gameplay impediments for F2P Ocean Exploration Solitaire Game for iOS and Android platforms. Other duties included creating high-fidelity mock-ups, storyboarding, implementation and animating in Unity.
Graphic Designer
Created and designed digital advertisements to promote Big Fish Games’ game titles for digital storefronts, social media platforms, user acquisition, and in-game promotions. Collaborated with art leads and clients to design and created best content to encompass the pillars of each game’s brand and best practices.
Collective, Bellevue, WA 2012 – 2014
Interactive Designer
Collaborated with art leads, and PM’s to design and create Flash and HTML5-based rich media advertisements for various clients, including interstitials, in-app ads for mobile devices, and video pre-rolls.
Epic Digital Media 2011
Contract Flash Animator
Worked closely with the Project Manager to design educational materials using Flash.
Lilipip, Seattle, WA 2010 – 2011
Contract Production Artist/Animator
Created high quality animated advertisements for various clients, including Adobe and several small tech businesses. Worked closely Art Director to create the clients’ vision. After receiving the art director’s storyboards, created production assets and files for animation, and animated them.
MentorshipS
UI Artist - Big Fish Games, Seattle, WA 2016 – 2017
Mentored with Lindsey Reimer from Skyrocket Studios/Arc Studios, the UI Artist on Let’s Dish, with the goal of attaining an entry level UI Artist position. Assignments included, learning about wireframes, creating black and white mockups, creating color comps, and finishing with a final polished interstitial game screen. Other side projects included creating different themed Game UI and a re-skinning assignment from a live game.
Education
The Art Institute of Seattle, Seattle WA - 2005 – 2009
Bachlor of Fine Arts - Media Arts & Animation
Projects
Udon Entertainment - 2019
Freelance / Interior Artist – 2019 Street Fighter Swimsuit Pin-up Special
Illustrated an Interior art piece for Udon Entertainment’s Street Fighter Pin-Up Special.
Monsters and Dames Art Book - 2019
Reedpop - Emerald City Comicon
Emerald City Comicon Artwork featured in Monsters and Dames Charity Art Book.
Monsters and Dames Art Book - 2018
Reedpop - Emerald City Comicon
Emerald City Comicon Artwork featured in Monsters and Dames Charity Art Book.
Street Fighter 25th Anniversary - 2013
Art piece featured in 25th Anniversary Art Gallery