F2P Touch RPG Game

Responsibilities Concept, Design, Storyboarding and UI Art

Icons

 

Battle HUD UI

Concept sketches of the Battle HUD based on classic RPG style before pivoting to gesture based combat.

Second iteration of Battle HUD UI with area for gesture commands.

Final Game Play Screens with Final HUD UI adding in all elements

 

Collection Book

Black and white concepts for the Collection Book.
Iteration 1 was to have each playable Character have their own page with their attributes etc.
Iteration 2 closer to the final version with selectable character list one one side and the info on the other.

Final Collection Book
Overall UI is meant to look floaty, having a magical influence similar like it’s enchanted.
Worked closely with Animators on the team to hone in on how the overall UI should animate.

Final Animated Collection Book

 

Extras

Storyboards

The storyboards below are ideas concepted as different attacks based on the glyphs drawn on the gesture area of the Battle HUD.